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Old Mar 20, 2006, 03:08 AM // 03:08   #1
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Default Info about the FPE

Here are some new bits of information about the FPE:
  • You will have a chance to play through 4 high-level missions available during the FPE -- 2 story missions and 2 competitive missions.
  • You will have 15 quest areas to visit.
  • Newly created Factions characters will be Level 20.
  • You will start with 20 skills; add a second 20 by speaking to an NPC to get your secondary profession.
  • In order to make sure balance isn't toppled as a result of the event, Factions roleplaying characters will be blocked from guild halls, Xunlai Agents, Battle Isles, and ship travel. So if you get a nice drop, unfortunately you cannot hand it off to another character. Really, though, that is an important limitation for "the greater good," as I'm sure you can imagine.
  • You get to keep skill and item unlocks earned by both RP and PvP characters.
  • We'll reset Factions RP characters after the event, in order to prepare for the launch of Factions.
  • We'll have more info on the main website as of Noon on Tuesday.
Oh and tasty tidbit about Alliance Battles: 12 players in 3 groups of 4 each.

Hope to see you all at the FPE! The magic hour is 12:01 a.m. Pacific on Friday.
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Old Mar 20, 2006, 03:12 AM // 03:12   #2
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Woot!
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Old Mar 20, 2006, 03:16 AM // 03:16   #3
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OMG!!! i cant wait to do those 12vs.12 alliance battles!!! its gonna be nuts
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Old Mar 20, 2006, 03:18 AM // 03:18   #4
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thanks for the info gaile
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Old Mar 20, 2006, 03:31 AM // 03:31   #5
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Im so excited, FC is gonna be so sweet, I expect to be losing lots of sleeping hours to this lol.
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Old Mar 20, 2006, 03:32 AM // 03:32   #6
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So excited, thanks, Gaile. Just one question, though.... is there anything in place to encourage balanced teams? It's logical to think that nearly everyone will want to try out an assasin or ritualist, and we all know that a party of 8 identical characters (especially with limited skill sets) wouldn't be the most 'balanced'. Since we can't take current characters there (the item balance issue you mentioned), how will we have competent monks and other classes?
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Old Mar 20, 2006, 03:33 AM // 03:33   #7
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i refuse to delete one of my 4 rp charachters. oh well, itll be great fun, and ill just send myself an invite
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Old Mar 20, 2006, 03:34 AM // 03:34   #8
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3 AM in the morning for me. See you there.
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Old Mar 20, 2006, 03:42 AM // 03:42   #9
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Luxon Forces, Rally and CHARGE!!!!!!!!!! Death unto the Kurzick zealots!
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Old Mar 20, 2006, 03:47 AM // 03:47   #10
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I'll simply delete my pvp character for a weekend...

Here's an interesting bit of information, more people will want to make A or Ri because they get preorder items for them.

Any word on the items that non A or Ri characters will start with?
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Old Mar 20, 2006, 04:03 AM // 04:03   #11
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Gaile said "12 players in 3 groups of 4 each" so that means no 12 vs 12?, instead 4 vs 4 vs 4? or 3 groups of 4 vs the other 3 groups of 4? :S

Last edited by M1h4iL; Mar 20, 2006 at 04:06 AM // 04:06..
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Old Mar 20, 2006, 04:06 AM // 04:06   #12
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^^ That doesn't seem right. If it's an alliance, that means teaming with an ally, right? So would that be 2 groups of 4 ganging up on one?


Edit: right, so I think (and hope it's 12 vs. 12). I mean, we already got 8v8, which is 16 people. How would 4v4v4 be an improvement - only 12 people.

Last edited by tuperwho; Mar 20, 2006 at 04:16 AM // 04:16..
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Old Mar 20, 2006, 04:08 AM // 04:08   #13
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Quote:
Originally Posted by Gaile Gray
Here are some new bits of information about the FPE:
  • You will have a chance to play through 4 high-level missions available during the FPE -- 2 story missions and 2 competitive missions.
  • You will have 15 quest areas to visit.
  • You will start with 20 skills; add a second 20 by speaking to an NPC to get your secondary profession.
  • You get to keep skill and item unlocks earned by both RP and PvP characters.
Oh and tasty tidbit about Alliance Battles: 12 players in 3 groups of 4 each.
The 20 skills count as unlocked right?
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Old Mar 20, 2006, 04:17 AM // 04:17   #14
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The items are the same for every character. I have made two new characters after entering the preorder item key and u get some daggers and a staff.
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Old Mar 20, 2006, 04:21 AM // 04:21   #15
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Thanks for the info Gaile


Quote:
Originally Posted by Uknown_Deception
The items are the same for every character. I have made two new characters after entering the preorder item key and u get some daggers and a staff.
Staff and dagger stats are here btw:
http://pc.ign.com/articles/693/693676p1.html
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Old Mar 20, 2006, 04:23 AM // 04:23   #16
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I think what she means is...12 aside....each side is made up of 3 Guilds with 4 ppl representing the Guild...thats what i think...
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Old Mar 20, 2006, 04:24 AM // 04:24   #17
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Quote:
Originally Posted by tuperwho
So excited, thanks, Gaile. Just one question, though.... is there anything in place to encourage balanced teams? It's logical to think that nearly everyone will want to try out an assasin or ritualist, and we all know that a party of 8 identical characters (especially with limited skill sets) wouldn't be the most 'balanced'. Since we can't take current characters there (the item balance issue you mentioned), how will we have competent monks and other classes?
I thought of this, too; with any luck, some of this might be compensated by people who have never played GW that were brought in by friends and will try out some of the other classes. I don't think there's going to be all that much balance overall, though, at least not during this. I'm really hoping to see people play classes across the board when it's released, though.

While I love assassin everything, I think I'm going to hold off playing one consistantly for that reason. Everyone else will be doing it.
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Old Mar 20, 2006, 04:28 AM // 04:28   #18
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Quote:
Originally Posted by LifeInfusion
The 20 skills count as unlocked right?
nope

notice that you start out with 20 of both primary and secondary

any that you UNLOCK YOURSELF are ones you keep

all except a/r will be chapter 1 skills anyway until you unlock some Factions skills
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Old Mar 20, 2006, 04:38 AM // 04:38   #19
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Yeah, I'm a little confused on the alliance thing too. Does that mean that you will only have 4 in your party, and you will also be allied with 8 additional players? Will you be able to ressurect these players or have them on some kind of party list for healing purposes? Will there be doughnuts? So many questions. :\
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Old Mar 20, 2006, 04:44 AM // 04:44   #20
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Quote:
Originally Posted by tuperwho
So excited, thanks, Gaile. Just one question, though.... is there anything in place to encourage balanced teams? It's logical to think that nearly everyone will want to try out an assasin or ritualist, and we all know that a party of 8 identical characters (especially with limited skill sets) wouldn't be the most 'balanced'. Since we can't take current characters there (the item balance issue you mentioned), how will we have competent monks and other classes?
The encouragement is that, much like during the factions pvp preview event, most of the assassin and ritualist builds will be very new and untested, and will get rolled by the proven builds. It's like you either choose to play the new classes or choose to have a better chance of winning.

Anyways, I'm very interested in seeing how this 12v12 grouped into teams of 4 works out. Seems like it'll either be a full-on 12v12 with certain skills creating imbalances, or three pairs of 4v4, which might turn out a bit dull.
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